Commander
No commander provided3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(180 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp6
Other acceleration5
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines5
Spot removal15
Board wipes4
Stax & hate2
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands1
+8
Dual & shock lands5
+9
+9
+9
+4
+4
Premium utility lands2
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Basic lands3
+12
+6
+4
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler+12ⓘ
Synergy pieces12
Win conditions5
Combat threats5
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base86Interaction70Threats65
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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Power Matters13 cards
13 power-matters cards. Convert creature power into damage, cards, or effects.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.