Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(463 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Land ramp1
Treasure generators3
Other1
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Low Land Count (31/35)+-10ⓘ
Tutors2
Draw engines2
Cantrips & burst draw6
Recursion13
Value engines1
Spot removal15
Board wipes2
Edict effects1
Protection6
Other1
Low Land Count (31/35)+-10ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands5
Utility lands11
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
2 Combo Families (2 lines, Consistency: 60%)+24ⓘ
Combo pieces4
Synergy pieces16
Win conditions4
Combat threats5
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats96Interaction90Mana base90
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator19 cards
19 graveyard synergies. Use your graveyard as a second hand.
Knight Tribal18 cards
18 knight creatures detected. Tribal synergies can create powerful board states.