Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(378 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Treasure generators4
Other3
Tutors1
Draw engines2
Cantrips & burst draw12
Wheels1
Recursion19
Value engines2
Spot removal4
Artifact/enchantment removal1
Board wipes3
Two-Color Mana Base (no fixing needed)+13ⓘ
Fetchlands2
+5
+5
Premium utility lands2
+6
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
Basic lands2
+10
+12
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces3
Synergy pieces21
Win conditions2
Combat threats2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats92Consistency84Mana base75
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)23 cards
This deck uses the graveyard as a primary resource.
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Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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