Phoenix

Commander
BR
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(378 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
1+10
3+4
Mana rocks5
2+6
2+5
2+5
2+4
2+2
Land ramp1
1+5
Treasure generators4
1BB+2
3R+6
2RR+5
3B+3
Other3
R+1
1RR+1
2RRR+1
Tutors1
2B+7
Draw engines2
1+8
3R+1
Cantrips & burst draw12
B+5
R+5
1B+5
1R+2
BB+2
2+2
1B+2
1R+1
1R+1
1B+1
2RR+5
3R+4
Wheels1
3RR+2
Recursion19
B+4
R+1
1R+1
2R+4
2B+2
2R+1
1RR+1
1RR+1
1RR+1
2RR+4
2RR+1
2BB+1
+7 more
Value engines2
3R+2
5R+1
Spot removal4
1B+5
BR+5
2R+5
BBR+2
Artifact/enchantment removal1
R+6
Board wipes3
3RR+3
4R+3
8R+5
Two-Color Mana Base (no fixing needed)+13
Fetchlands2
+5
+5
Premium utility lands2
+6
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands4
2R+2
+3
+2
+2
Basic lands2
+10
+12
1 Combo Family (1 lines, Consistency: 55%)+19
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10
Combo pieces3
3+6
1BB+6
2RRR
Synergy pieces21
R+1
1B+7
1B+5
1R+5
1B+5
1R+5
1BR+5
2B+5
1RR+4
2R+4
2B+3
1RR+1
+9 more
Win conditions2
3BB+5
5R+1
Combat threats2
2RR+1
4RR+1
Reanimation1
1B+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Threats92Consistency84Mana base75

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Graveyard (Commander)23 cards

This deck uses the graveyard as a primary resource.

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Aristocrats18 cards

18 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos1 total

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