5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence397 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana dorks3
Land ramp10
Treasure generators2
Other acceleration1
Commander Synergy+1ⓘ
Tutors4
Draw engines6
Scry & Surveil2
Recursion19
Value engines7
Counterspells1
Artifact/enchantment removal2
Spot removal2
Board wipes1
Mana Acceleration+2ⓘ
Fetchlands2
+8
+5
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands2
+6
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands9
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+4
+3
2 Combo Families+28ⓘ
Combat Damage Synergy+10ⓘ
Commander Synergy+1ⓘ
Combo pieces4
+4
Synergy pieces11
Win conditions2
+7
Combat threats1
Drain effects1
Token generators2
Alternate win strategies1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+2-card combo 2→ Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)21 cards
This deck uses the graveyard as a primary resource.
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Mill19 cards
19 mill effects. Empty opponent libraries or fuel the graveyard.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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History1 snapshot
Grade
Power5.9→5.8-0.1
BracketB3→B3
Vectors
Velocity
70→65
-5
Consistency
91→94
+3
Interaction
21→23
+2
Efficiency
86→85
-1
Lethality
92→92
—
Card Changes
Added (2)
Removed (1)