Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(410 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana9
Mana dorks1
Other acceleration3
Treasure generators1
Commander Draw Engine (Yawgmoth, Thran Physician provides card draw)+10ⓘ
Tutors1
Draw engines8
Recursion1
Value engines3
Spot removal5
Board wipes3
Edict effects3
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mono-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands2
Taplands1
Basic lands1
Swamp+33
2 Combo(s) Detected (Consistency: 51%)+22ⓘ
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces11
Win conditions1
Combat threats1
Sacrifice outlets2
Drain effects5
Token generators6
Reanimation2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats97Speed77Consistency73
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.