Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(147 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana6
Mana rocks1
Land ramp2
Tutors1
Draw engines2
Cantrips & burst draw1
Recursion3
Value engines5
Spot removal1
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection4
Mono-Color Mana Base (no fixing needed)+24ⓘ
Premium utility lands1
Utility lands2
Taplands1
Basic lands1
Mountain+34
1 Combo(s) Detected (Consistency: 39%)+17ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler+8ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats2
Token generators1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 2.8 (Bracket 1)+Mass Land Denial→ Bracket 4
Mana base70Threats47Interaction43
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.