Commander
No commander provided3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(232 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Other acceleration1
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw9
Value engines2
Counterspells5
Spot removal6
Graveyard hate1
Stax & hate1
Protection2
Dual & shock lands1
Premium utility lands2
Utility lands1
Taplands2
2 extra turn effects+10ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+8ⓘ
Tempo Control (lockout lethality)+5ⓘ
Combat threats7
Token generators2
Extra turns2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Consistency78Interaction72Mana base52
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Ninja Tribal14 cards
14 ninja creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.