Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks14
Land ramp2
Tutors3
Draw engines6
Cantrips & burst draw3
Value engines3
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate1
Protection5
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (3)+9ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands15
Taplands6
3 Combo(s) Detected (Consistency: 83%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, aristocrats engine+25ⓘ
Win conditions1
Combat threats2
Drain effects1
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Speed89Mana base88Threats87
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal24 cards
24 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
-1/-1 Counters15 cards
15 -1/-1 counter cards. Weaken and wither opponent creatures.