Eriette of the Charmed Apple

3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(216 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+26
Dual & shock lands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+11
Commander Synergy (2 groups)+10
Synergy pieces1
Win conditions1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
Mana base75Threats56Interaction49

0.5 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Voltron20 cards

20 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Enchantress14 cards

14 enchantment synergy cards. Deck rewards you for casting enchantments.

Lifegain13 cards

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.