Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(216 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks3
Other acceleration3
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal5
Board wipes1
Stax & hate3
Protection5
Two-Color Mana Base (no fixing needed)+26ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands2
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+11ⓘ
Commander Synergy (2 groups)+10ⓘ
Synergy pieces1
Win conditions1
Combat threats2
Drain effects2
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Threats56Interaction49
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.