Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(534 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (2 groups)+24ⓘ
Fast mana2
Mana rocks1
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Low Land Count (32/34)+-5ⓘ
Tutors3
Draw engines10
Cantrips & burst draw5
Scry & Surveil1
Recursion2
Value engines5
Spot removal6
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection3
Low Land Count (32/34)+-5ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands5
Utility lands5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 tribal lords, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces16
Win conditions3
Combat threats9
Sacrifice outlets1
Drain effects2
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Mana base96Consistency87
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)20 cards
This deck generates value from sacrificing and recurring creatures.
Vampire Tribal37 cards
37 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.