6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence430 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators4
Draw engines11
Cantrips & burst draw10
Wheels1
Value engines3
Artifact/enchantment removal2
Spot removal8
Board wipes4
Stax & hate5
Edict effects2
Protection1
Dual & shock lands6
+6
+5
+4
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
Basic lands2
+8
+9
Combat Damage Synergy+22ⓘ
Synergy pieces26
Sacrifice outlets4
Drain effects3
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)45 cards
This deck generates and leverages a wide board of creature tokens.
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Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.