Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(279 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Land ramp5
Other acceleration1
Draw engines3
Cantrips & burst draw7
Counterspells1
Spot removal15
Board wipes3
Stax & hate1
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces11
Win conditions2
Combat threats3
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base93Interaction77Threats77
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.