Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(392 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Other acceleration7
Treasure generators2
Commander Synergy (1 groups)+3ⓘ
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate4
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (14 sources)+4ⓘ
Mono-Color Powerhouse Lands (1)+4ⓘ
Utility lands7
Basic lands1
Plains+25
Combat Damage Synergy: token swarm strategy, 2 token doublers, 9 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces6
Win conditions5
Combat threats6
Token generators8
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats96Speed73Mana base70
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Lifegain32 cards
32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal23 cards
23 angel creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.