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WG

Mirri, Weatherlight Duelist

viapasted list·2 views·2h ago

Power level

6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence439 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana5
Mana dorks8
Land ramp1
Other acceleration4
Other acceleration1
Other2
Tutors8
Draw engines10
Cantrips & burst draw1
Recursion1
Value engines6
Counterspells1
Artifact/enchantment removal1
Spot removal4
Board wipes1
Stax & hate4
Protection7
Two-Color Powerhouse Lands+19ⓘ
Mana Acceleration+13ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands15
Taplands1
Basic lands2
Combat Damage Synergy+10ⓘ
Synergy pieces8
Win conditions7
Combat threats10
Token generators2
Mass reanimation1
Enablers1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 (Bracket 3)+Game Changers 5→ Bracket 4
Markers
Learn more →
✓
Game Changers 5
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Go-Wide / WeeniesCore (20 cards)

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big ManaCore (16 cards)

16 high-impact creatures. Ramp into massive threats that dominate the board.

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AggroCore (14 cards)

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.