Grismold, the Dreadsower

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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence415 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks3
Land ramp4
Treasure generators1
Draw engines9
Cantrips & burst draw2
Value engines2
Spot removal5
Graveyard hate2
Board wipes6
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+2
Mana Acceleration+1
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands6
Basic lands2
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, aristocrats engine+25
1 Combo(s) Detected (Consistency: 40%)+17
Combo pieces2
Synergy pieces15
Win conditions2
Sacrifice outlets2
Drain effects3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy21 cards

21 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aristocrats20 cards

20 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Lifegain8 cards

8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos1 total

  • 2-card combo · 1
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