Commander
2.5±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(134 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp1
Other acceleration2
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines4
Other2
Counterspells1
Spot removal14
Stax & hate2
Protection3
Synergy pieces6
Win conditions2
Combat threats20
Sacrifice outlets1
Token generators2
Group slug1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base70Threats61Speed46
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch29 cards
29 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.