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HomeExplore decksCommanders
R

Krenko, Mob Boss

viapasted list·Updated 46 days ago·5 views·

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Power level

7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence649 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana dorks2
Other acceleration2
Low Land Count−8ⓘ
Tutors5
Draw engines2
Cantrips & burst draw4
Wheels1
Value engines3
Spot removal6
Stax & hate2
Protection2
Mono-Color Mana Base (no fixing needed)+44ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count−8ⓘ
Dual & shock lands1
Basic lands1
25 Combo(s) Detected (Consistency: 90%)+137ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy+23ⓘ
Combo pieces13
Synergy pieces9
Win conditions4
Combat threats2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal23 cards

23 goblin creatures detected. Tribal synergies can create powerful board states.

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Aggro19 cards

19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos25 total

  • 2-card combos · 3
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  • 3-card combos · 22
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