Krenko, Mob Boss

7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(649 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Other acceleration2
Mono-Color Mana Base (no fixing needed)+44
Mono-Color Powerhouse Lands (1)+2
Low Land Count (29/32)+-8
Dual & shock lands1
Basic lands1
25 Combo(s) Detected (Consistency: 90%)+137
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Commander Synergy (2 groups)+23

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Threats100Mana base70Consistency69

0.5 above Bracket 3 ceiling (6.5)

1.5 below Bracket 5 threshold (8.5)

Mass Land Denial are present, but your power level already places this deck in Bracket 4.

Game changers 1
Mass land denial (1)
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal23 cards

23 goblin creatures detected. Tribal synergies can create powerful board states.

Aggro19 cards

19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos25 total