Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(308 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks4
Land ramp1
Other acceleration1
Tutors8
Draw engines4
Cantrips & burst draw11
Recursion3
Value engines4
Counterspells5
Spot removal12
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate1
Protection3
Mono-Color Powerhouse Lands (6)+20ⓘ
Fetchlands5
Dual & shock lands1
Utility lands8
Taplands2
Basic lands1
Island+18
Tempo Control (lockout lethality)+6.2ⓘ
Synergy pieces2
Win conditions2
Combat threats4
Sacrifice outlets1
Clone effects1
Other6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Mana base88Interaction87Consistency85
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress (Commander)11 cards
This deck synergizes with enchantments for card advantage and control.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.