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8.3±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence566 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks3
Mana dorks7
Land ramp1
Other acceleration4
Tutors7
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines5
Counterspells1
Spot removal2
Graveyard hate1
Board wipes1
Protection7
Other1
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration+8ⓘ
Fetchlands5
Dual & shock lands2
Premium utility lands4
Utility lands11
Taplands2
Basic lands2
11 Combo(s) Detected (Consistency: 94%)+72ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces16
Synergy pieces3
Combat threats1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3 → Bracket 4
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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