Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(360 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Tutors2
Draw engines2
Cantrips & burst draw6
Recursion3
Value engines4
Counterspells6
Spot removal12
Board wipes4
Stax & hate6
Protection1
Other2
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands11
Tempo Control (lockout lethality)+15.6ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation4
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction94Threats85Mana base79
✓
Game changers 2
✓
Mass land denial (1)
✓
Extra turns (1)
✕2-card combo — none
Themes10 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.