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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence571 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks10
Other acceleration1
Treasure generators1
Commander Draw Engine+15ⓘ
Tutors3
Draw engines7
Cantrips & burst draw1
Wheels4
Recursion2
Value engines5
Control Strategy+23ⓘ
Counterspells1
Spot removal3
Graveyard hate3
Board wipes4
Stax & hate5
Protection1
Mana Acceleration+3ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands2
Utility lands7
Taplands2
Basic lands3
8 Combo(s) Detected (Consistency: 81%)+54ⓘ
Commander Synergy+13ⓘ
Combat Damage Synergy: 1 token doubler, 1 damage multiplier+8ⓘ
Tempo Control+6.6ⓘ
Extra Turn Package+5ⓘ
Combo pieces10
Synergy pieces1
Win conditions1
Combat threats2
Drain effects2
Token generators2
Reanimation2
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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Mill8 cards
8 mill effects. Empty opponent libraries or fuel your graveyard.
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Group Hug8 cards
8 group hug effects. Help everyone while secretly advancing your plan.
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