Commander
No commander provided5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(352 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp4
Draw engines8
Cantrips & burst draw1
Recursion2
Spot removal7
Board wipes2
Stax & hate1
Protection6
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands2
Utility lands6
Taplands2
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 3 evasion enablers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats6
Token generators6
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base86Threats83Interaction76
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.