Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana5
Mana rocks6
Other acceleration4
Treasure generators1
Draw engines5
Cantrips & burst draw5
Recursion1
Value engines3
Counterspells6
Spot removal7
Protection4
Other1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands7
Taplands6
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+6ⓘ
Combo pieces3
Win conditions1
Combat threats1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Speed85Interaction85Mana base85
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.