Commander
3.7±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(237 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Treasure generators2
Draw engines2
Cantrips & burst draw1
Value engines2
Other1
Spot removal5
Board wipes1
Stax & hate2
Protection3
Fetchlands4
Premium utility lands2
Utility lands2
Taplands6
Combat Damage Synergy: token swarm strategy, 3 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces1
Win conditions2
Combat threats20
Sacrifice outlets1
Drain effects1
Token generators8
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats91Mana base76Speed57
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.