Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(425 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks7
Land ramp7
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines9
Cantrips & burst draw1
Recursion2
Counterspells5
Spot removal5
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (3)+7ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands1
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+9ⓘ
Commander Synergy (1 groups)+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces4
Win conditions2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Threats92Speed84Interaction78
✓
Game changers 4
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Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.