Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(344 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Tutors1
Draw engines6
Cantrips & burst draw3
Scry & Surveil1
Spot removal8
Board wipes1
Stax & hate1
Edict effects1
Protection1
Fetchlands2
Dual & shock lands1
Premium utility lands4
Utility lands4
Taplands6
7 Combo(s) Detected (Consistency: 53%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces7
Win conditions3
Combat threats9
Sacrifice outlets5
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats98Mana base75Consistency46
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal34 cards
34 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.