Commander
2.8±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(161 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Land ramp1
Other acceleration2
Other1
Tutors1
Draw engines2
Cantrips & burst draw1
Recursion6
Value engines3
Other1
Spot removal5
Board wipes4
Stax & hate2
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands7
Basic lands1
Plains+28
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces16
Combat threats6
Token generators4
Reanimation4
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Threats85Interaction81Mana base70
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.