Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence423 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks4
Mana dorks3
Land ramp5
Other acceleration6
Treasure generators1
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines8
Cantrips & burst draw6
Recursion7
Value engines3
Spot removal8
Board wipes2
Stax & hate2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands11
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+5
Premium utility lands5
+6
+6
+5
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands5
+1
+3
+3
+2
+2
Other1
6 Combo Families (8 lines, Consistency: 70%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces10
Synergy pieces10
Win conditions6
Combat threats3
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats96Mana base95Speed76
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elemental Tribal34 cards
34 elemental creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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