Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(378 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks8
Land ramp1
Other acceleration3
Treasure generators2
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Tutors1
Draw engines3
Cantrips & burst draw11
Recursion1
Value engines4
Counterspells3
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands2
Combat Damage Synergy: aristocrats engine+8ⓘ
Tempo Control (lockout lethality)+8ⓘ
Synergy pieces1
Win conditions3
Token generators4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency91Mana base85Interaction76
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.