Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
High confidence(338 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks1
Mana dorks3
Land ramp4
Other acceleration1
Tutors5
Draw engines6
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal5
Artifact/enchantment removal1
Stax & hate2
Protection3
Mono-Color Powerhouse Lands (2)+14ⓘ
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands7
Taplands1
Basic lands1
Forest+24
Combat Damage Synergy: token package, 1 token doubler, 4 haste enablers, 6 evasion enablers+25ⓘ
Synergy pieces9
Win conditions2
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Speed85Threats80Consistency74
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch19 cards
19 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.