There's a big difference between mostly dead and all dead

4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
High confidence(338 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Mana rocks1
Other acceleration1
Mono-Color Powerhouse Lands (2)+14
Mono-Color Mana Base (no fixing needed)+14
Mana Acceleration (13 sources)+3
Basic lands1
Combat Damage Synergy: token package, 1 token doubler, 4 haste enablers, 6 evasion enablers+25
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Speed85Threats80Consistency74

0.4 above Bracket 2 ceiling (4.5)

1.6 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Deathtouch19 cards

19 deathtouch synergies. Small creatures that kill anything they touch.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.