Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(389 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors2
Draw engines6
Cantrips & burst draw6
Recursion3
Value engines3
Control Strategy Bonus (20.3 interaction cards)+30ⓘ
Counterspells5
Spot removal8
Graveyard hate2
Board wipes3
Stax & hate7
Edict effects1
Protection1
Two-Color Mana Base (no fixing needed)+16ⓘ
Two-Color Powerhouse Lands (2)+2ⓘ
Fetchlands1
+5
Dual & shock lands1
+5
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+10
+11
1 Combo Family (1 lines, Consistency: 68%)+21ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces8
Win conditions1
Combat threats8
Drain effects1
Token generators3
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats90Consistency85Interaction85
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Hatebears10 cards
10 hatebear creatures. Small creatures that restrict opponents.
,,,,
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,