Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(389 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Treasure generators3
Commander Draw Engine (Nelly Borca, Impulsive Accuser provides card draw)+15ⓘ
Draw engines5
Cantrips & burst draw1
Recursion3
Value engines3
Control Strategy Bonus (14 interaction cards)+30ⓘ
Counterspells1
Spot removal8
Artifact/enchantment removal1
Board wipes3
Stax & hate10
Two-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands13
Combat Damage Synergy: 2 extra combats, 3 haste enablers, 7 damage multipliers+25ⓘ
Synergy pieces2
Win conditions3
Combat threats3
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction89Threats80Mana base77
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Forced Combat / Goad22 cards
22 forced combat effects. Make opponents attack each other.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.