Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(367 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (2 groups)+9ⓘ
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks3
Mana dorks2
Land ramp2
Other acceleration1
Treasure generators8
Other2
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines2
Cantrips & burst draw2
Recursion2
Value engines3
Other1
Spot removal15
Graveyard hate1
Stax & hate9
Protection3
Mono-Color Mana Base (no fixing needed)+31ⓘ
Mana Acceleration (15 sources)+5ⓘ
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands1
+26
6 Combo Families (10 lines, Consistency: 41%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces10
Synergy pieces6
Combat threats6
Drain effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats94Interaction87Speed83
✓
Mass land denial (2)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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