Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(241 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration6
Tutors4
Draw engines10
Cantrips & burst draw3
Recursion5
Spot removal2
Board wipes1
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands9
Combat Damage Synergy: 2 haste enablers, 2 damage multipliers+12ⓘ
Synergy pieces6
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base84Consistency73Speed61
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron28 cards
28 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.