Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(268 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Mana dorks9
Land ramp10
Treasure generators1
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines4
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Mana Acceleration (24 sources)+14ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands12
Taplands6
Combat Damage Synergy: token package, 2 token doublers, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Combat threats2
Sacrifice outlets1
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Speed89Mana base81Interaction44
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.