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HomeExplore decksCommanders
WG

Rip, Spawn Hunter

viapasted list·Updated 44 days ago·8 views·

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Power level

3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence206 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators1
Tutors1
Draw engines4
Recursion1
Value engines4
Spot removal6
Graveyard hate2
Board wipes2
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+22ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Utility lands7
Basic lands2
Combat Damage Synergy: token package, 1 token doubler, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces3
Combat threats4
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.4 → Bracket 3
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain13 cards

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.