Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(206 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators1
Tutors1
Draw engines4
Recursion1
Value engines4
Spot removal6
Graveyard hate2
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+22ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Utility lands7
Combat Damage Synergy: token package, 1 token doubler, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces3
Combat threats4
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base75Interaction60Threats53
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.