Commander
5.3±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(370 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks9
Other1
Draw engines5
Cantrips & burst draw5
Wheels1
Recursion8
Value engines7
Other2
Spot removal5
Graveyard hate1
Board wipes4
Stax & hate5
Edict effects1
Other1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands9
Dual & shock lands9
Premium utility lands2
Utility lands7
Taplands7
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces1
Combat threats7
Sacrifice outlets1
Drain effects6
Token generators3
Reanimation7
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base96Threats87Consistency83
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter38 cards
38 legendary synergies. Your legends grow stronger together.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.