Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(572 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana8
Mana rocks3
Mana dorks1
Land ramp5
Other acceleration6
Treasure generators2
Tutors4
Draw engines2
Cantrips & burst draw15
Recursion3
Counterspells5
Spot removal3
Protection1
Mana Acceleration (24 sources)+14ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands3
Taplands2
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Combo pieces7
Synergy pieces3
Combat threats1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Speed94Mana base92Consistency91
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.