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HomeExplore decksCommanders
RG

Wolverine, Best There Is

viapasted list·Updated 45 days ago·9 views·

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Power level

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence362 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana6
Mana rocks1
Mana dorks4
Land ramp6
Other acceleration3
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw1
Value engines10
Counterspells1
Spot removal6
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration+10ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands5
Basic lands2
4 Combo(s) Detected (Consistency: 62%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 extra combat, 4 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
Combo pieces5
Synergy pieces10
Win conditions1
Combat threats3
Token generators2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.6 → Bracket 4
Markers
Learn more →
✓
Game changers 6
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

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Voltron11 cards

11 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Power Matters8 cards

8 power-matters cards. Convert creature power into damage, cards, or effects.

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Combos4 total

  • 2-card combos · 4
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