Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(384 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Land ramp8
Other acceleration5
Treasure generators3
Tutors1
Draw engines9
Cantrips & burst draw4
Recursion1
Value engines7
Counterspells1
Spot removal6
Board wipes2
Protection3
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands2
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces3
Win conditions3
Combat threats9
Token generators3
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base89Threats84Speed83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal23 cards
23 dragon creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.