Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(544 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators3
Tutors1
Draw engines7
Cantrips & burst draw4
Wheels1
Scry & Surveil1
Recursion13
Value engines7
Counterspells3
Spot removal6
Board wipes2
Protection5
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands10
6 Combo(s) Detected (Consistency: 53%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces10
Synergy pieces1
Win conditions4
Drain effects2
Token generators4
Reanimation5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats98Mana base92Consistency91
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.