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Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence312 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp4
Other acceleration6
Tutors6
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines5
Spot removal7
Protection6
Mana Acceleration+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands1
Utility lands6
Taplands4
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 1 evasion enabler, 7 damage multipliers+25ⓘ
Synergy pieces11
Win conditions1
Combat threats5
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.6 → Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
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Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.