Commander
No commander provided3.2±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(193 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators1
Other1
Draw engines8
Cantrips & burst draw20
Recursion2
Value engines5
Other1
Counterspells9
Spot removal15
Board wipes1
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands2
Combat Damage Synergy: token package, 3 evasion enablers+14ⓘ
Win conditions2
Combat threats7
Drain effects3
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Consistency85Interaction71Mana base54
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Wizard Tribal15 cards
15 wizard creatures detected. Tribal synergies can create powerful board states.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.