Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(599 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana14
Mana rocks3
Mana dorks2
Land ramp5
Other acceleration4
Tutors12
Draw engines5
Cantrips & burst draw1
Value engines2
Counterspells2
Spot removal4
Board wipes1
Stax & hate1
Mana Acceleration (28 sources)+15ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands7
Utility lands4
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler+11ⓘ
Commander Synergy (2 groups)+8ⓘ
Synergy pieces2
Win conditions3
Combat threats2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Speed98Mana base95Consistency91
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Dinosaur Tribal10 cards
10 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.