Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(728 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Other acceleration2
Tutors5
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion2
Value engines3
Control Strategy Bonus (19.2 interaction cards)+30ⓘ
Counterspells8
Spot removal7
Board wipes1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands3
Basic lands1
Island+25
19 Combo(s) Detected (Consistency: 100%)+115ⓘ
Tempo Control (lockout lethality)+13.2ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces16
Synergy pieces1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats99Consistency91Interaction88
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos19 total
- Orvar, the All-Form+Peregrine Drake+Mind Games
- Orvar, the All-Form+Peregrine Drake+Clockspinning
- Orvar, the All-Form+Peregrine Drake+Whim of Volrath
- Orvar, the All-Form+Spark Double+Mind Games
- Orvar, the All-Form+Spark Double+Whim of Volrath
- Orvar, the All-Form+Spark Double+Clockspinning
- Orvar, the All-Form+Mystic Sanctuary+Dream's Grip+Aquitect's Will+Archmage Emeritus
- Palinchron+High Tide
- Orvar, the All-Form+Sakashima of a Thousand Faces+Mind Games
- Orvar, the All-Form+Whim of Volrath+Coveted Jewel