Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence365 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana2
+7
Mana rocks1
Land ramp2
Other acceleration5
Treasure generators1
Commander Synergy (2 groups)+7ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion4
Value engines3
Other1
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate3
Protection12
Mono-Color Powerhouse Lands (2)+9ⓘ
Fetchlands3
+8
+5
+5
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands1
+20
Combat Damage Synergy: token swarm strategy, 6 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+9ⓘ
Synergy pieces9
Win conditions4
Combat threats10
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats92Interaction81Mana base77
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Angel Tribal33 cards
33 angel creatures detected. Tribal synergies can create powerful board states.
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Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.