Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(219 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp3
Other acceleration3
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal4
Artifact/enchantment removal1
Graveyard hate2
Land destruction1
Board wipes5
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Basic lands1
Mountain+37
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Win conditions6
Combat threats2
Drain effects2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Mass Land Denial→ Bracket 4
Interaction71Mana base70Threats49
✓
Mass land denial (3)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Slug9 cards
9 group slug effects. Damage everyone equally, then break parity.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.