Snailgun

Commander
UBR
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence436 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15
Fast mana5
1+10
B+7
1R+6
2R+5
+9
Mana rocks7
2+6
2+5
2+5
2+5
2+4
1B+2
3+1
Other acceleration1
UR+6
Treasure generators8
1R+8
1R+8
1B+3
1R+1
2R+5
2B+3
3R+6
5BB+5
Other1
1R+1
Commander Draw Engine (Wick, the Whorled Mind provides card draw)+10
Tutors2
1B+10
UU+4
Draw engines3
U+5
1U+5
2B+5
Cantrips & burst draw3
1R+1
2R+4
2UR+2
Recursion4
B+1
1B+1
1R+1
+3
Value engines3
2B+1
3U+4
5+2
Other1
1B+1
Counterspells4
UU+8
1U+6
UU+4
2R+9
Spot removal6
XU+2
1B+5
1U+1
2U+6
1U1R+1
+4
Artifact/enchantment removal1
R+6
Board wipes1
5BB+5
Protection13
U+7
B+1
B+1
U+1
B+1
U+1
U+1
1U+5
1B+3
UU+2
1B+1
1U+1
+1 more
Mana Acceleration (13 sources)+3
Fetchlands4
+8
+8
+8
+7
Dual & shock lands7
+9
+9
+9
+6
+6
+6
+4
Premium utility lands2
+5
+5
Utility lands13
2+2
2U+5
2R+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+1 more
Taplands7
XRR+2
2R+2
1UU+2
2B+2
2U+2
2BB+2
4UUU+2
Basic lands3
+3
+1
+1
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15
Tempo Control (lockout lethality)+14.6
1 extra turn effect+5
Synergy pieces7
R+4
B+1
U+1
1B+2
2+2
1U+1
1B+1
Combat threats9
B+2
B+1
1U+2
1R+1
1R+1
2B+1
2R+1
2UR+1
1U1R+1
Drain effects1
2R+5
Token generators1
2UR+2
Reanimation2
1B+3
1B+1
Extra turns1
1UU+6
Damage multipliers2
B+1
1R+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Mana base94Speed92Threats82

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes5 total

Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Voltron (Commander)16 cards

This deck is built around equipping or enchanting the commander for commander damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.