Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence436 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana5
+9
Mana rocks7
Other acceleration1
Treasure generators8
Other1
Commander Draw Engine (Wick, the Whorled Mind provides card draw)+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion4
+3
Value engines3
Other1
Counterspells4
Spot removal6
+4
Artifact/enchantment removal1
Board wipes1
Protection13
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
+8
+8
+8
+7
Dual & shock lands7
+9
+9
+9
+6
+6
+6
+4
Premium utility lands2
+5
+5
Utility lands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
Basic lands3
+3
+1
+1
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Tempo Control (lockout lethality)+14.6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces7
Combat threats9
Drain effects1
Token generators1
Reanimation2
Extra turns1
Damage multipliers2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base94Speed92Threats82
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Voltron (Commander)16 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.