Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(275 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators4
Draw engines1
Cantrips & burst draw13
Recursion3
Value engines1
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate1
Two-Color Mana Base (no fixing needed)+18ⓘ
Premium utility lands2
Utility lands4
Taplands4
Synergy pieces11
Win conditions2
Combat threats1
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base75Threats71Consistency70
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.