Commander
8.9±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.6
High confidence614 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana13
+10
+9
+7
Mana dorks2
Land ramp7
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors13
Draw engines2
Cantrips & burst draw2
Recursion4
+3
Value engines3
Spot removal3
+5
Artifact/enchantment removal1
Graveyard hate1
Land destruction2
+7
+6
Stax & hate2
Protection2
Mono-Color Powerhouse Lands (11)+25ⓘ
Mana Acceleration (25 sources)+15ⓘ
High Land Count (48)+-10ⓘ
Fetchlands5
+8
+8
+8
+7
+5
Dual & shock lands1
+4
Premium utility lands1
+6
Utility lands24
+4
+4
+3
+2
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands1
+2
4 Combo Families (35 lines, Consistency: 88%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces19
Synergy pieces3
+7
Win conditions1
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Threats97Speed95Mana base95
1.9 above Bracket 3 ceiling (7)
0.1 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 10
✓2-card combo 6
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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History
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